Notes for Salt Lake Design Week presentation on “It’s not you, it’s me: Lean UX and the anti-hero” by Wade Shearer, Director of UX at Vivint
Sorry, I missed the first part
Think -> Make -> Check -> Think…
Become the Anti-hero Designer
- listens first
- says, “I don’t know”
- asks for help
If I could I would always work in silence and obscurity, and let my efforts be known by their results.
Create meaningful products that people can use and not just a pixel pusher.
Build the right team
- Start small (a team that could be fed by 2 pizzas)
- Everyone needs to know who to go to and there roles
- Collocated team (HP and Yahoo just put an end to telecommuting)
- Dedicated. You need to stay focused on one item.
- Self-sufficient. You need prove you can do it and then do it. Your company should empower you to do what you know you need to do.
- Validate your ideas. Talk to someone about your ideas.
- Team level, be aware of new techniques.
- Consistent status updates for managers and above.
- Designer and developers need to sit by each other.
- Daily design stand ups that is visible to the whole company.
- Comfort with a team’s progress.
- it reduces road blocks for everyone.
- Provides a greater sense of pride.
- UX designers should be thought leaders. Other should think of you as leading the company.
There’s no high or low fidelity, there’s just correct fidelity
- Gets you more iterations and more learning.
- Keeps the team focused on the MVP (minimal viable product) and their purpose.
- Gets you support from leadership.
- Happier customers = happier teams.
- Better quality products.
- Find better ways of creating products.
- It doesn’t mean that you live at the office or put in 15 hour days.
- Agile Experience Design: A Digital Designer’s Guide to Agile, Lean, and Continuous
- Inspired: How To Create Products Customers Love
- Lean UX: Applying Lean Principles to Improve User Experience